Unofficial Fallout 4 Patch: Readme
Version: 1.0.0
By the Unofficial Patch Project Team

1. What the Unofficial Fallout 4 Patch Does
2. Known Issues, Incompatibilities and Notes
3. Installation (Manual Version)
4. Uninstalling (Manual Version)
5. Disclaimer
6. Permissions
7. Credits
8. Frequently Asked Questions - BUGS
9. Frequently Asked Questions - About the Project
10. UFO4P Version History

1. What the Unofficial Fallout 4 Patch (UFO4P) Does

This mod is a joint effort to fix the vast amount of bugs currently existing in Fallout 4. If you're experiencing a bug with Fallout 4 and it isn't fixed by the UFO4P yet please report the bug on the UFO4P tracker in as much detail as possible. Please search first to ensure you aren't posting something already there; with more than a thousand active entries currently it's very likely it already is! Thank you for any contributions! For details on what qualifies as a bug, and what you can do to report it, see our Bug FAQ.

Warning: Only use the Unofficial Fallout 4 Patch with the latest release version of Fallout 4 patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates.

2. Known Issues, Incompatibilities and Notes

3. Manual Installation

1.) Extract the contents of Unofficial Fallout 4 Patch.7z, into your Fallout 4\Data folder. The default location is C:\Program files\Steam\steamapps\common\Fallout 4\Data. There should be an ESP file and BA2 file.

2.) Check Unofficial Fallout 4 Patch.esp in the Fallout 4 launcher.

3.) Using the arrow buttons, move Unofficial Fallout 4 Patch.esp so that it's directly beneath Fallout4.esm and any official DLCs you have. This is so that it loads first and thus doesn't undo other mods' changes. This is very important if you use other mods. It is strongly recommended to use LOOT to manage the load order.

Do not clean the file with FO4Edit! We have already cleaned it.

Your load order should start like this once it has been installed correctly: 4.) Click Play and enjoy your much-improved Fallout 4.

If you are having trouble with your mod manager recognizing the false flagged ESP file, you need to update it. Wrye Bash as of version 304.2 will support this, Nexus Mod Manager should have no trouble with versions 0.45 and higher.

Upgrading

If you are upgrading manually, simply install the new ESP and BA2 files into your Data folder. Otherwise consult the documentation for your preferred mod manager for how to update a package installation.

Once the updated files are installed, simply start the game as usual. UFO4P will perform any necessary updates when the game first loads. You may see messages on screen for things that have been updated. You can resume play right away.

4. Uninstalling (Manual Version)

Due to the nature of Fallout 4 mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. Even if that means you reinstalled the patch afterward.

If you insist on removing it for whatever reason, simply delete the ESP and BA2, then load your game without them. You will get a missing content warning. Say yes, and continue playing.

5. Disclaimer

The Unofficial Fallout 4 Patch is provided free and "as is" for use at your own risk; the creators cannot be held responsible/liable for anything that happens while using it. It is recommended to only use the Unofficial Fallout 4 Patch with the version of Fallout 4 it was created for. This product is not created by, nor associated with, Bethesda Game Studios, Bethesda Softworks, Zenimax Media, nor any of their affiliates.

6. Permissions

The following terms of use must be adhered to with regard to the unofficial patches:

7. Credits

A number of people throughout the years have helped this project to not only get off the ground, but to survive and be allowed to grow into what it is today. A HUGE thanks to the following people for their contributions to the unofficial patches:

Arthmoor - For stepping in to take over the unofficial patch projects and coordinating the various community reports and submissions into the final products.
Insane Plumber - Various mesh fixes for the project.
Roy Batterian - Various general fixes for things in the game.

And finally a big thanks to everyone else who reported bugs, sent in save games, or helped provide plugins, meshes, and textures for various fixes.